

Think of each unique Scene file as a unique level. Think about what you want to export: some scene A Scene contains the environments and menus of your game. In addition to these generation guidelines about exporting from 3d modeling applications, some 3d modeling applications have more specific information under these sections:

Use these guidelines to help ensure the best results: Unity supports FBX files which you can export from many 3D modeling applications. For more information about importing these file formats, see the SketchUp Settings and SpeedTree topics. However, there are two file formats that do not use FBX as an intermediary: SketchUp and SpeedTree. Quixel and related names and images are the property of Epic Games, Inc.Note: This section provides information about proprietary file formats that use FBX conversion.


It was important to get the right kind of erosion for the mountain slope that had a structure built into it. This ensured that the textures matched the surrounding objects in the shot and the Iceland-inspired terrains in the rest of the sequence.īelow you can see some of the initial experiments from the prototype stage. We used the Synth node to create terrain textures using Megascans's scanned textures. In fact, over one weekend, we were able to create a terrain that matched their exact specs. Gaea was quite young back then, but our in-house team knew we could deliver what was required. Production was already rushing to completion on the rest of the sequence, so achieving that shot was urgent. They were looking for specific shapes that their existing toolset could not create. When Quixel was making Rebirth to showcase Megascans assets in Unreal Engine, they needed an additional shot to show the terrain from above.
